Mindseye Patch Notes
Update 4 for MindsEye just rolled out on PS5, Xbox Series X|S, and PC, bringing smoother menus, cleaner graphics, and a whole bunch of bug fixes—finally, some relief for those mission glitches and choppy animations. There’s plenty under the hood: explosions look better, menus behave, cinematics are skippable, and even the music gets a few tweaks.
If you’re still holding out hope for epic battles and smarter enemy bots, wait for Update 5, which promises major upgrades for combat and AI. It’s all proof that player feedback actually moves things, so keep those suggestions coming.
Highlights
PC & Console
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UI: Added the ability to Skip Cinematics story telling
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Environment: several improvements have been made to architecture and assets to help improve Memory, CPU and GPU performance
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Art: general performance improvements: shaders, assets, collisions
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Gameplay: Aim assist will focus on enemies in vehicle turrets over the driver
Build.MindsEye (Currently PC Only)
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Added a new “Player Content” Tile to the MindsEye Play Menu where all Builders published content will be immediately available to browse and play
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Updated UGC Moderation flow from Pre-Moderation to Post-Moderation
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Player created content will now be automatically accessible in the new “Player Content” Tile
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A new Tile for “Curated Content” has been added, that will highlight player created content featured by our Studio.
RELEASE SCHEDULE & PLATFORM INFO:
Time: September 5th, 2025 - 10:00 BST / 11:00 CEST / 02:00 PDT
Platforms: PC, PlayStation 5, Xbox Series X|S
Download size and version information:
Steam: 15 GB (Version #: 5302548)
Epic Games Store: 15 GB (Version #: 5302548)
Build A Rocket Boy Launcher: 15 GB (Version #: 5302548)
PlayStation 5: 7.2 GB (Version #: 01.010.00)
Xbox Series X|S: 12.1 GB (Version #: 1.0.25.5859)
MINDSEYE PATCH NOTES
IMPROVEMENTS
Environment
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Trailer Tanks in Free Roam now explode when shot at
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Several improvements have been made to architecture and assets to help with performance
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Improved weather change when player leaves the Factory at the start of Robin Hood Mission
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Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
Visual Effects
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Cutscene VFX performance improvements
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Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
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Disabled ambient rubbish to improve performance
NPC
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Small performance improvement on Robots
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NPCs that are aiming and in-cover now look more natural
Art
- General performance improvements: shaders, assets, collisions
UI
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Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
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Added the ability to skip cinematics
Audio
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Audio Optimisation regarding Mass Vehicles
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Music adjustments throughout MindsEye missions
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Added Destruction SFX on Glass Bottle Props
Missions
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Conditional dialogue now triggers with more natural pacing
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The companion drone torch is now automatically enabled when entering or starting in dark areas
Animation
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Optimised the ambient and civilian animations
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Exit/entry animations no longer play for driverless vehicles
Gameplay
- Aim assist will focus on enemies in vehicle turrets over the driver.
BUG FIXES
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Various Mission flow bug fixes
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Fixed pixelated reflection in Rocket Transporter window
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Fixed Industrial vent asset to help with performance
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Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
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Fixed ambient animation glitches in Welcome to Redrock City
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Fixed an issue where camera rotation was lost after cutscenes
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Several lighting LOD pop issues fixed in cutscenes
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Fixed a bug where burning vehicles wouldn’t transition to destroyed state
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Fixed several traversal issues in world where the player may get stuck
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Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
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Fixed an issue in Oh Lily! where players could get stuck in Morrison's Silo without a way to get back out
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Fixed collision on glass roof of Silva Factory
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Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
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Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
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NPCs no longer freeze when interacting with certain objects
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Weapon Wheel hover SFX is now triggered correctly, without delays
PC only
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The character Red Sand Male 25 is now available for use in Build.MindsEye
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Fixed a UI issue where backing out of a submenu in 'Build' caused the second-last selected tile to remain highlighted
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Fixed a bug where the ‘effects’ tile would remain highlighted after returning to Build mode from Play mode
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Fixed an issue where the placement header text overlapped UI elements in the asset settings menu when playing in French
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Fixed a bug causing specific Korean characters to appear invisible in vehicle spawner labels
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Fixed a localization issue where the French translation of “Total PI” overlapped with the performance impact number in the top toolbar
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Replaced the incorrect icon used for the MindsEye menu button in Play/ Build with a proper menu icon
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[Min Spec Performance Improvement]: Disabled Nanite compute materials as it has a negative effect on GPU rendering time in our game, especially on older Nvidia Graphics Cards.
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[Min Spec Performance Improvement]: Fixed an issue where our Nanite render pipeline always used the Hardware Rasterizer path rather than correctly splitting between Hardware Rasterizer and Software Rasterizer
Console only - PlayStation and Xbox
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Fixed a UI focus issue where the graphics settings tab failed to auto-focus on the first option when accessed on PS5 and Xbox.
If you want to check the full patch notes, click the official link here.
MindsEye (@MindsEyeGame) shared on Twitter that Update #4 for both consoles and PC, addressing the community directly with their latest news and improvements.