Path of Exile 2 0.3 Patch Notes
The Path of Exile 2: The Third Edict patch notes just dropped!! Been refreshing the page all morning, waiting for these bad boys. Looks like they finally addressed that busted warrior passive everyone's been abusing (rip easy mode lol). tons of skill changes too - my lightning build might be dead after this one, but whatever, was getting bored anyway
if you wanna see whether your build survived the nerf hammer or if that annoying boss mechanic got fixed, full notes are up now. fair warning tho - it's a MASSIVE wall of text. grabbed my coffee, and I'm still only halfway through.
Content Update 0.3.0 -- Path of Exile 2: The Third Edict
Act Four
The Third Edict content update adds Act 4, the next chapter in the Path of Exile 2 storyline, continuing on from Act 3. Doryani has agreed to help you find an ancient weapon that can be used against corruption. The instrument of the Third Edict. Journey to Kingsmach, hire a ship, and set sail!
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Discover the Ngamakanui archipelago, home to the Karui tribes. From the pristine beaches of Whakapanu Island to the volcanic shores of the Isle of Kin, there are eight islands to explore, each with its own dangers and, of course, bosses!
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Act Four is completely non-linear, and you can visit the islands in any order you choose.
Interludes
The Third Edict also marks the removal of Cruel Difficulty. We've introduced three new temporary interludes, a set of side stories that will take you to level 65, where the Endgame begins.
Rise of the Abyssals League
Start fresh in a new economy with the Rise of the Abyssals league. All of your old characters from the Early Access launch are still present but a free passive tree refund has been granted due to the changes. We would highly encourage you to join the new leagues to fully take in the changes we've made with the 0.3.0 update.
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Created by forbidden necromantic magic during the age of the Precursors, the Abyssal have been biding their time underground. Now, obeying the will of their General, they are emerging from the depths through fissures spreading across all of Wraeclast. Fight this ancient evil, seal the fissures, and resist the rise of the Abyssals in Path of Exile 2's first full League!
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In your travels throughout Wraeclast you will encounter fissures in the ground, sapping the life force of the monsters above. Slaying these monsters will trigger the Abyssal to emerge, enhanced with extra necromantic abilities from those who power they were draining. You will need to defeat them to close the Abyss.
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Abysses increase in size, power and variety as you go through the game. Closing them will reveal Abyssal troves with valuable items, and sometimes allow you to travel underground to engage with the Abyssal directly.
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As you close the Abysses, you may find ancient bones that can be used to imbue your items with abyssal magic, adding hidden Abyssal modifiers. Using the Well of Souls, which you discover in Act Two, you can reveal the Desecrated modifier and choose to transform it by selecting one of three different options. During the campaign this allows you to more easily craft additional regular mods onto your items. During the endgame, new and powerful mods that were not previously possible to craft will be unlocked.The Well of Souls can also affect your Waystones, granting new modifiers that will push difficulty and rewards to new heights
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Delve into the Abyssal Depths, swarming with legions of the undead and guarding powerful rewards. Discover an ominous Ancient Spire and challenge the Abyssal commanders in their attempt to plunge Wraeclast into a lightless void.
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There are Standard, Hardcore and Solo Self-Found variations of the Rise of the Abyssals league available. They have the same core mechanics and items, and you can create private league versions of these leagues.
Major Character Balance Overhaul
- In 0.3.0 we are making very significant changes to character balance across the entire game. Our goal is to increase build diversity by making many more skills and character archetypes viable into the endgame.
Support Gem System Overhaul
Support gem are an area that got some of the most major changes to the core design. They are what enable so many interesting mechanics and different ways to play, but PoE2’s support gem system has just never been quite right.
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One of the major issues is the limitation of only having one support gem of each type on your character. We didn’t want builds to become just using the same 5 most powerful supports on every skill, but we also wanted to encourage you to combo your abilities.
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We've removed the restriction of having one of each support gem per character. You can use as many copies as you like.
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Many Supports now have multiple tiers as you progress through the game, providing different stat values, additional stats, or perhaps working a bit different to their lower-tier counterparts. Due to these changes, many existing support gems (which will now be tier 1 for cases where multiple tiers now exist) have received small numerical balance changes, and the effects of some support gems have been combined into a single gem.
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We've added 11 new Support Gems with 0.3.0.
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We've also introduced 40 Lineage Supports, much more powerful Supports that are only available in Endgame.
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A number of Support Gems with simple effects have been renamed with names that more obviously hint at their functionality.
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Blood in the Eyes, Discombobulate, Unsteady Tempo, Unbating, Unbending, Untouchable, and Unyielding can no longer be engraved in the Gemcutting menu, and existing Gems will be deleted upon logging in.
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Updated the wording for Support Gems which add a Cooldown to Supported Skills. This has not resulted in a change in functionality with the exception of Expanse Support, which incorrectly had a 6 second Cooldown when it stated 8 seconds. It now correctly has an 8 second Cooldown.
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Updated the description of Last Gasp Support to mention that supported minions die before the support's duration expires if they take damage exceeding their maximum life while fatally wounded. This functionality was already present but was previously not mentioned.
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Support Gems which support skills "you use yourself" can no longer support Persistent Skills. They can still support gems that have both a persistent component and a manually activated component, such as Plague Bearer.
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In addition, we've fixed a bug where numerous supports which support skills "you use yourself" could support skills used by totems or triggered skills. These no longer do so unless they specify otherwise.
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Clarified the wording of Muster Support to refer specifically to the number of different reviving minions you have. This is not a functional change.
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Having a Skill with socketed Support Gems you do not meet the attribute requirements for now disables just those Supports instead of disabling the entire Skill.
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The Lightning/Cold/Fire/Chaos Infusion Support Gems have been renamed to Lightning/Cold/Fire/Chaos Attunement.
New Content and Features
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Added a new Strength Skill Gem — Fortifying Cry: Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expending an Endurance Charge.
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Added a new Strength Skill Gem — Forge Hammer: Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
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Added a new Strength Skill Gem — Ancestral Cry: Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Attack Hits Trigger Volcanic Eruption.
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Added a new Dexterity Skill Gem — Toxic Domain: Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned, Pustules will Detonate after a duration or when enough Poison has been applied, dealing damage and applying Poison in an area around it.
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Added a new Dexterity Skill Gem — Ice-Tipped Arrows: Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge.
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Added a new Intelligence Skill Gem — Frost Darts: Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
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Added a new Strength Persistent Buff Gem — Iron Ward: While active, stores a percentage of the Physical damage that is prevented by your Armour or other sources of damage reduction. Using this Skill releases the stored damage as a nova of spikes.
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Added a new Strength/Dexterity Persistent Buff Gem — Mortar Cannon: Raises a cannon Totem which uses socketed Grenaded Skills, with significantly improved Cooldown Recovery Rate.
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Added a new Dexterity Persistent Buff Gem — Mirage Archer: While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.
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Added a new Intelligence Persistent Buff Gem — Ravenous Swarm: While active and enemies are nearby, swarms of insects emerge from your body to pursue enemies. The swarms are untargetable Minions that periodically Attack and Poison enemies within the swarm.
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Added a new Intelligence Persistent Buff Gem — Siphon Elements: While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
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Grim Feast has been completely reworked and re-enabled. Instead of granting energy shield, it now allows you to collect remnants from your dead Reviving Minions, then activate the skill to instantly Revive Minions based on their maximum life.
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Added a new Keystone Passive Skill to the north-west of the Monk starting location: Hollow Palm Technique. This Keystone allows you to use Quarterstaff attacks while unarmed and grants those attacks additional benefits while used unarmed.
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Added a new Keystone Passive Skill to the north-east of the Witch/Sorceress starting location: Ritual Cadence. This Keystone changes your Invocations to trigger skills every 2 seconds instead of all at once, but triggered skills consume less Energy.
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Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone converts Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with Fire Skills dealing Chaos Damage.
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Added a new Keystone Passive Skill to the east of the Monk's starting location: Walker of the Wilds. This Keystone causes Mana Leech to recover based on Elemental Damage Types instead of Physical Damage.
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Added the following new Currency Orbs that start dropping from late campaign and Maps: Greater Orb of Transmutation, Perfect Orb of Transmutation, Greater Orb of Augmentation, Perfect Orb of Augmentation, Greater Chaos Orb, Perfect Chaos Orb, Greater Regal Orb, Perfect Regal Orb, Greater Exalted Orb, and Perfect Exalted Orb. These Greater and Perfect Orbs each have their own minimum modifier levels for the modifier they add to an item.
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Added a new type of currency, Hinekora's Lock, which can be used to foresee the result of the next Currency item used on it. Modifying the item in any way removes the ability to foresee.
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Added over 10 new Unique items.
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Added over 50 new base item types.
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Added over 20 new Endgame Maps.
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Added 15 new Omens.
If you want to know about the full checklist of Path of Exile 2.0.3 Patch Notes. Check Here
Here is the official Twitter announcement @pathofexile for Patch notes for Path of Exile 2: The Third Edict are now available.