Risk of Rain Update 1.1.0 Patch Notes
The Risk of Rain Returns Steam Deck Update version 1.1.0 was released on August 30, 2025, as announced by the official Risk of Rain Twitter account nine hours ago. This patch introduces experimental 32-player multiplayer, updated systems, new content, and additional improvements. Fans are also invited to tune in on September 5 at 10:00am PT for the reveal of the first new Survivor in Risk of Rain 2: Alloyed Collective and to learn the expansion’s release date.
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Multiple Updates to the experience on Steam Deck
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The default windowed resolution on Steam Deck should now be 1280x800
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Certain display-related settings (zoom scale, HUD scale, UI scale, alt UI font, pixel-perfect, lock HUD scale) are now saved per-resolution.
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Changed the default game configuration when playing on the Steam Deck to be more optimized.
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Some elements which previously rendered at zoom scale are now rendered using the HUD scale: Command Crate item selection menu, interactable prices, Teleporter "Stay Alive!" text, and player's overhead objective text.
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Adds 'chat scale' setting, which defaults to the maximum value on Steam Deck.
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Allows clicking in both left and right stick simultaneously if the game is detected to be running on Steam Deck or big picture mode to activate ingame chat.
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Steam Deck will now have the keyboard properly appear upon text field opening.
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New online co-op host lobby option: Player Limit. May be increased up to 32. A warning is displayed in-game when this is set to anything above 4 that it is not properly supported and there may be issues.
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New online co-op host lobby option: Ban Hidden Survivor. When this option is enabled, players joining the lobby will not be allowed to play as ROBOMANDO. The name / description of this option will change depending on whether the survivor is unlocked, as to avoid spoilers.
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New Emote System
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If using mouse control: a radial selection menu will appear allowing the user to select an emote using their mouse cursor. Left click to select, right click to dismiss.
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If not using mouse control: a selection menu will appear by the player character, allowing the user to use the movement inputs to select an emote.
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If using keyboard you can press numbers 1 through 4 to quickly access each emote.
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New Pinging System
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When the user presses the 'Ping' key, an object will be 'pinged' and this will be displayed to other players. If there is no object to highlight, then a location will be 'pinged' instead.
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When using mouse control: The highlighted object will be whatever object is nearest to the player's mouse position.
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If not using mouse control: The highlighted object will be the first object considered 'in front' of the player's aiming or facing direction (though certain objects will be more highly prioritized in this process, so it may not always be the exact 'first' object.)
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Pinging an object will show a message in chat. There is a new option in the options menu to disable this.
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Items/Equipment may be pinged.
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Monsters and Interactables may also be pinged and have unique sprites for when they appear in a ping.
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The chat message when pinged also contains any relevant information such as cost or contents.
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Attempting to ping a location or object which you had already placed a ping on, will remove that ping rather than creating a new one.
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Pinging another object will retract any previous ping sent by the same user.
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This system is disabled in Providence Trials.
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ROBOMANDO now has an unlockable skin from completing the 'Judgement' Providence Trial, like all other Survivors.
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New Drone: Young Jelly.
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New Drone: Evolved Young Jelly.
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New Item: Evolved Nematocyst.
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New Item: Lost Pickaxe.
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Damage inflicted by the Voltaic Mitt can now cause weaker enemies to flinch. Enemies climbing on ropes electrified by the Voltaic Mitt will receive reduced movement speed.
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Several tweaks / additions to the player info screen (TAB button by default):
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Will now list how many items the player has of a given tier on the right side of their item list. (This only counts white, green, red, and yellow items)
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Added a more unifying backdrop to each player's info to make it more obvious which info belongs to which player.
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Fixed incorrect appearance due to alpha blending when displayed with the game 'HUD Scale' and 'Zoom Scale' settings not having the same value.
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When playing with player numbers above the usual supported limit, if there are more players to display than would fit on the screen, the player info screen will switch to a new 'condensed' view which allows for many more players to be seen at once BUT will not show the individual items of those players.
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Pilot Changes
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'Airstrike' can now "ledge cancel" ending animation when used in grounded form.
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'Airstrike' will now properly use the aerial verison of the ability if the player jumped after executing the skill but before the attack came out.
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Fixed Pilot's 'Aerobatics' frequently causing the player to erroneously disconnect from a climbed wall. Extended the skill's timer before the player begins slipping.
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Fixed a bug with Pilot's 'Airstrike' object persisting as a ghost long after it should have been destroyed.
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Mercenary Changes
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'Whirlwind' will no longer consume horizontal velocity if used while grounded.
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'Whirlwind' now accepts horizontal input while in use.
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'Eviscerate' will now provide some base level of invincibility frames even if used at extremely high attack speeds.
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'Skyward Assault' ending animation, when not using the slam ability, can now be cancelled into another skill.
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Both Utility skills will now properly scale in distance travelled at high attack speed.
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Loader Changes
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'Hydraulic Gauntlet' can now be interrupted by other skills.
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'Knuckleboom' animation ending lag can now be interrupted by other skills.
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'Short Circuit' can no longer awkwardly slide off of ledges after hitting the ground.
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Miner Changes
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'Backblast' maintains more speed for the entire animation.
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Fixed 'Backblast' not hitting enemies if used while directly facing a wall.
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HAN-D Changes
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'DRONE - BLAST' movement tech can now properly be performed when playing with mouse aim or otherwise using aiming inputs.
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Commando Changes
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Fixed Commando's 'Tactical Slide' frequently entirely failing to cast.
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CHEF Changes
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Fixed the CHEF's SEAR+GLAZE combo not properly applying stun to affected enemies.
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Fixed the 'Scorching Shell Piece' item not functioning.
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Fixed 'Prophet's Cape' never recharging at certain stack counts.
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Fixed a bug where yellow-tier items would never drop from naturally spawning bosses.
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Fixed networking of geysers frequently causing enemy position desyncs.
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Fixed networking of Toxic Beast.
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Fixed networking of Swift enemy frequently teleporting.
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Hit detection of the Wandering Vagrant's projectiles is now handled client-side to make it more fair in online co-op.
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Fixed elite Wandering Vagrant projectiles being incorrectly coloured for clients in online co-op.
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Hit detection of Volatile enemy missiles is now handled client-side to make it more fair in online co-op.
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Hit detection of the Magma Worm is now handled client-side to make it more fair in online co-op.
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Magma Worm's attack hitbox and fire trail spawning should now less frequently spawn in unintended places.
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Fixed erroneous damage calculations in online co-op, especially affecting use of the Sniper's Spotter drone.
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Fixed an issue in online co-op where players would receive HP updates for themselves from the server when they shouldn't.
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Adjusted client disconnection code to be much more lenient in an attempt to mitigate erroneous disconnections occuring.
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Other tweaks to networking code to avoid a situation in which the lobby would enter an incorrect state and result in players being disconnected.
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Fixed players not appearing to be immediately removed from a lobby for all players when they left it.
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Fixed players not immediately being kicked from a lobby when the host player closed it.
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Fixed an issue in online co-op where a player rapidly becoming disconnected from and then reconnecting to a lobby could cause a duplicate clone of that player to appear for connected clients.
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Fixed player being able to teleport through walls when moving downwards at incredibly high horizontal speeds.
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Improved sharpness of the game when rendering at a non-integer zoom/HUD/UI scale.
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Fixed HUD elements receiving a dark haloing effect when the game was rendered at a non-integer HUD scale which differed from the selected zoom scale.
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Rewrote how mouse tooltips are rendered, fixing several issues where they would be positioned or scaled incorrectly.
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Fixed a bunch of issues on the character select screen where certain actions were not properly taking priority over the back button or its associated confirmation popup.
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Fixed a bunch of alpha blending issues with certain UI. This will fix a variety of small issues, including text becoming muddy when using the 'Alternate UI Font' option.
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Fixed online co-op spectating text not being properly centered.
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Fixed several cases where display-related settings could be incorrectly reset or changed without user input.
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Fixed an edge case where incorrect input icons would be displayed on the player's skill HUD.
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Fixed an issue where the game could remain muted until the player changed the volume or tabbed back out of the game if the 'Mute When Unfocused' option was enabled and the game was started without the window in focus.
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Tweaked hitbox size of the Archaic Wisp to better match their visual size.
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Fixed unintended interaction between "Substandard Duplicator" and the Engineer's turrets.
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Fixed the in-game item HUD sometimes overlapping the main HUD island, going off the right side of the screen, and at some scale settings having distorted rendering.
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Fixed the in-game chat positioning being incorrect if the HUD scale and zoom scale didn't match.
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Fixed an issue affecting mod developers in which different players having different languages installed could cause sprite ID desyncs.
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Fixed a bug where attacks by clients against evolved lemurians could be dropped if they were attacked at the moment the evolved lemurian transitioned between grounded and flying
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The windowed resolution dropdown is now disabled when in fullscreen mode to clarify that it will not be used
A quick note to our Switch players - as this is primarily a Steam Deck based patch we will not currently be updating the Nintendo Switch version of the game. If we plan on updating the Switch version in the future, we'll let you know!