Clair Obscur: Expedition 33 Patch 1.4.0 Introduces Battle Retry and Big QoL Enhancements

Updated 31 July 2025 12:57 PM

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Clair Obscur: Expedition 33 Patch 1.4.0 Introduces Battle Retry and Big QoL Enhancements

Coming off a wave of hype, Clair Obscur: Expedition 33 just dropped Patch 1.4.0, and this isn’t your average housekeeping update. Right now, the buzz in the gaming community is about the immediate battle retry feature—a big win for players frustrated by having to slog through old saves after a tough loss. On top of that, the devs threw in beefed-up support for DLSS and XeSS frame generation, so if you’re rocking compatible hardware, expect sharper visuals and snappier response times. There’s talk all over forums and social feeds about quality-of-life tweaks like Lumina cost previews and new accessibility touches, with some cautiously optimistic that this is a hint at even bigger content drops in the pipeline. For anyone following Expedition 33 since launch, Patch 1.4.0 looks like a confident step forward—just the kind of thing that keeps a growing RPG contender in the spotlight

On X (formerly Twitter), @expedition33 — the official account for Clair Obscur: Expedition 33 — shared the latest patch notes:

Clair Obscur Expedition 33 Patch 1.4.0 Brings Battle Retry, Visual Upgrades, and Key Quality-of-Life Fixes

Expeditioners,

We’re SUPER excited to bring you the Battle Retry option in this update, which has been one of our most requested QoL additions! We’re also thrilled to have added Frame Generation and Low Latency on compatible NVIDIA and Intel GPUs. We are still exploring support for FSR, but we need more time to work on it. Stay tuned for more updates on that in a future patch!

Take a look at the biggest changes in this update:

Performance & Visuals
  • DLSS & XeSS Enhancements: Added Frame Generation and Low Latency Mode support for both DLSS and XeSS (compatible GPUs only). Enjoy smoother gameplay and lower input lag!

Quality of Life Improvements
  • Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.

  • Lumina Cost Display: The Pictos menu now clearly displays the Lumina cost of each ability for better planning.

  • Autoplay Dialogue: Added an optional autoplay feature for dialogues outside cutscenes. You can toggle it in the settings and during dialogues.

  • Separate Volume Sliders: Audio settings now lets you independently adjust the volume for exploration and combat phases.

Accessibility
  • Added icons to Lune’s Stains to improve readability and accessibility for colorblind players.

COMBAT
  • Lune's "Thermal Transfer" skill will no longer grant an extra turn without meeting the Stain consumption requirements

  • Characters will no longer gain immortality when using the Second Chance pictos combined with Healing Boon and Protecting Death

MISC
  • Fixed the Rocher holding a crystal occasionally despawning after reentering the Stone Wave Cliffs

  • Fixed some players being teleported behind the Monolith upon loading a save

  • Fixed Gameplay modifiers being applied to a New Game save when enabled on other saves

  • Fixed landing as Esquie without the party spawning, leading to input loss

  • Fixed the Fog on Flying Manor covering the screen and blocking the view on Steam Deck

Achievements
  • Fixed journals vanishing after loading a Save File that was created at the exact moment of picking up that journal

The following two trophies should now pop for you when you load your save if you were effected by these bugs:

  • Fixed "Expeditioner" and "Trailbreaker" achievements not unlocking if the characters reach a level higher than 33 or 66 after a battle

  • Fixed 'Connoisseur' and 'Follow The Trail' achievements not unlocking after collecting all required items on some savefiles

Environmental Polish
  • Various environmental bugfixes, tweaks and visual polish across multiple levels for a more immersive experience.

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