Chaos Zero Nightmare Maintenance Time
It’s official: Chaos Zero Nightmare is going offline for scheduled maintenance, so get comfy, no last-minute “just one more run!” this time.
The servers are getting a little TLC and some upgrades, with the game locked down for a block of Saturday morning hours. According to the latest notice, the maintenance lands on November 15, in two back-to-back waves: 7:00–8:00 UTC.
That’s a solid couple of hours when even your most dedicated guildmate can’t sneak in for a few “quick” Galactic Disaster missions.
Maintenance always feels a bit like the digital world’s version of a local power outage, quiet, slightly weird, and, if we’re honest, sometimes a relief.
Maybe now is the perfect chance to stretch, grab breakfast, or finally reply to those unread group messages you’ve been ignoring for weeks.
When Will the Server Be Back Online?
You’re probably wondering, “Alright, but when will the servers actually greet me with open arms again?” If all goes to plan, Chaos Zero Nightmare should be back up and running by 8:00 UTC sharp.
Of course, experienced players will know that “planned” and “actual” are sometimes two different beasts. Still, the development team seems pretty confident this time.
If you’re in India, expect everything to wrap up by lunchtime. If you’re in the U.S. or Europe, you’re looking at early morning to late morning game time.
Of course, everyone’s hoping the patches roll out without a hitch and without any surprise “maintenance extended” notes, always the dreaded twist. Pro tip: prepping a backup plan (catch up on a series, maybe grind another game) never hurts!
How Long Will Maintenance Take?
The official estimate puts the maintenance window at a full two hours: 7:00 to 8:00 UTC. Here’s the thing, though, sometimes it’s quick, other times things drag a bit. For today, unless the devs hit an unexpected snag, everything should be done by 8:00 UTC.
What’s Changing, and What’s the Deal with Compensation?
There’s something new brewing for Galactic Disaster content. This round of maintenance is bringing improvements to that game mode, so if you’ve been hoping for tweaks, today might just deliver. The details are still under wraps, classic dev move, but anticipation is half the fun, right?
And here’s something for your patience: after the update, everyone’s getting maintenance compensation delivered straight to their in-game mailbox. You’re looking at:
- Crystal x200
- Tear of God x2
- Unit x300,000
You’ve got 7 days to claim these, with the collection window running from the moment maintenance ends until November 16 at 14:59 UTC. Not bad for a minor morning disruption. It almost makes those server shutdown screens worth it… almost.
Chaos Zero Nightmare Patch Notes
Chaos Update: Major Changes to Galactic Disaster - Laboratory 0 and Zero System
The latest update brings several significant adjustments to Galactic Disaster and the Zero System, enhancing gameplay and introducing new challenges. Here’s a detailed look at the key changes:
Additional fixes:
- An event in the Dimensional Tunnel of the "Laboratory 0" Chaos that offered lower rewards than the other areas at its difficulty has been removed.
- The acquisition probability of Forbidden Cards in the Dimensional Tunnel Chaos has been increased.
Zero System - Upgrade Effects
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Upgrade effects now apply to all Chaos content, improving the overall gameplay experience. This change affects Chaos, Zero System, and Galactic Disaster - Chaos content.
Galactic Disaster - Laboratory 0 Chaos
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The difficulty of Laboratory 0 Chaos will expand with the addition of new levels.
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New Difficulty Levels: Levels 9, 10, and 11 are now available.
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The Chaos Interior Boss for Difficulty Levels 9–11 will appear as a Rare Species.
Difficulty and Rewards:
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Level 9
Recommended Level: 95
First-Clear Rewards: Coordinates of Record x400, Pure White Fragment x1,000, Traces of Memory x50, Core of Memory x5, Particles of Memory x70
Normal Drop Rewards: Pure White Fragment x288, Chaos Orb x68 -
Level 10
Recommended Level: 110
First-Clear Rewards: Coordinates of Record x400, Pure White Fragment x1,000, Traces of Memory x50, Core of Memory x5, Particles of Memory x70
Normal Drop Rewards: Pure White Fragment x288, Chaos Orb x68 -
Level 11
Recommended Level: 130
First-Clear Rewards: Coordinates of Record x400, Pure White Fragment x1,000, Traces of Memory x50, Core of Memory x5, Particles of Memory x70
Normal Drop Rewards: Pure White Fragment x288, Chaos Orb x68
Chaos Orbs in Laboratory 0
- Chaos Orbs will now be added to the rewards in Laboratory 0 Chaos. Starting at Difficulty Level 2, defeating the boss will grant Chaos Orbs in addition to regular rewards. The following are the Chaos Orb drop rates:
- Level 2: 22
- Level 3: 24
- Level 4: 27
- Level 5: 29
- Level 6: 32
- Level 7: 33
- Level 8 or higher: 34
New Rare Species Appearances
- Normal Rare Species will now appear in the Laboratory 0 Chaos, adding variety and excitement to encounters.
Updated Penalty Rules
- Starting from Difficulty Level 5, random penalties (1–3) will be applied. The penalty list now aligns with the Zero System - Codex.
Unidentified Area Rewards Improved
Several reward options in the Laboratory 0 Chaos have been improved:
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Emergency Broadcast System - "Turn the power off"
Before: Decrease Stress by 3
After: 1 random combatant gains Epiphany -
Failed Replica 2 - "Comfort him"
Before: Increase max Health by 20%
After: Trigger Nihilum Epiphany to 1 selected card -
Heart of the Ore Vein 1 - "Analyze the ore vein"
Before: Convert 1 selected common card into a random Legendary Neutral Card
After: Increase Stress by 5, trigger Nihilum Epiphany to 1 random card -
Heart of the Ore Vein 1 - "Watch the end"
Before: Decrease Stress by 9
After: Select and duplicate 1 card from 3 random rare or higher cards
Dimensional Tunnel Rewards
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Unidentified Area choice rewards in the Dimensional Tunnel of the Laboratory 0 Chaos have also been improved:
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Stagnant Time - "Project 'Fight' onto consciousness"
Before: Apply 1 [Memory Encroachment] debuff, decrease Stress by 6
After: Apply 1 [Memory Encroachment] debuff, 1 selected combatant gains Epiphany -
"Project 'Peace' onto consciousness"
Before: Decrease Stress by 3
After: 1 random combatant gains Epiphany -
Records of a Toast - Interactor Reward 2
Before: 1 random combatant gains Epiphany
After: Trigger Nihilum Epiphany to 1 random card
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Galactic Disaster Season Equipment & Cards Adjustments
Several key equipment and card adjustments have been made to improve their utility:
Equipment Updates:
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Nerve Hacking Module: Now applies +20% Damage Amount and +20% Shield gain for the entire battle (previously 2 times per turn).
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Incomplete Carapace: Shield effect now activates with 3 or more cards in hand (down from 5).
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Unconfirmed Recovery Ampule: Now provides 80% Fixed Shield alongside health recovery when a Forbidden Card is used.
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W-52 "Dopamine Injector": Increases Damage Amount by 20% for 1 turn (unchanged but clearer description).
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Mutant Predator Spike: Now increases Damage Amount by 30% with 4 or more cards in hand (down from 6).
Card Updates:
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Self-Generating Experiment: Now costs 2 and works once per turn, with a change in the mechanics for card cost reduction.
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Forced Learning Apparatus: Now draws 1 card after using 4 cards, with added [Lead] modifier.
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Forbidden Algorithm: Now creates 1 random Forbidden Card in hand with [Exhaust / Lead] effect.
Memory Fragment Set Updates
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Several Memory Fragment Sets have received adjustments to enhance their effectiveness:
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Spark of Passion 4-Set: Damage increase now 20% (previously 15%) for the next 5 Passion cards.
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Offering of the Void 4-Set: Increases Damage by 20% (previously 15%) for Void cards when a card is Exhausted.
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Instinctual Growth 4-Set: Increases Damage for Instinct cards by 20% when 4 or more cards are in hand.
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Bullet of Order 4-Set: Increases Damage for Order cards by 10% for 1 turn (max 2 times).
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Other Changes
- Event Removal: A Dimensional Tunnel event offering lower rewards has been removed.
- Increased Forbidden Card Acquisition: The probability of acquiring Forbidden Cards in the Dimensional Tunnel has been increased.
Error Fixes
Several errors have been addressed:
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The Event > Guardian of the Ark was previously displayed as disabled despite not being completed.
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Intermittent errors occurring in Laboratory 0 Chaos have been fixed.
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Issues with Chaos Clear achievements in Galactic Disaster - Challenge Missions were corrected.
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Errors involving continuous strikes and game freezing when defeating the Cold Matron in Laboratory 0 Chaos have been resolved.
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Incorrect passive effects of Eloise and Bria were fixed.
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The Void effect of the Chapter 2 boss in Galactic Disaster Chaos was aligned with its tooltip.
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A bug that caused the game to freeze during Zero Upgrade resets has been fixed.
Other Adjustments:
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The Kayron VA credit has been corrected for accuracy.
These changes aim to provide players with a more balanced and engaging experience in the Galactic Disaster and Zero System gameplay, with better rewards, challenging new levels, and streamlined mechanics.
Disclaimer: The information provided regarding the scheduled maintenance and upcoming updates for Chaos Zero Nightmare, as well as the detailed patch notes, is based on official announcements and in-game reports. All details, including compensation, changes, and error fixes, are subject to change as the development team monitors the implementation. Please refer to official sources for the most up-to-date information on the game’s status and updates.




